AT A GLANCE

An Early Access community setup pairs Kernel Rerouter, Heat Exchange and Quickfire for sustained flight, but 1.0 changed related patterns and costs; the old result is not confirmed for the current build.

A documented flight-focused setup

An Early Access community reference pairs Kernel Rerouter,Heat Exchange, and Quickfire to keep Glider airborne by linking rocket use, cooldowns, and glide energy. The original source described the result as effectively continuous flight; that is a historical claim, not a guarantee for the 1.0 build.

A second community route used Attrition Supply withEye On You and M.I.R.V to sustain rocket damage while enemies were available. This approach depends on having targets and enough damage uptime.

Weapons and role

A community guide describes using an artillery-style weapon, Globbler, or Plate Launcher alongside Glider. Treat those as player preferences from that guide, not a required loadout. Glider's Rocket Salvo can heal allies; the role and exact upgrade interactions are described on the employee reference and the linked community page.

What changed in 1.0

The 1.0 notes changed the Kernel Rerouter health cost based on the number of target locks, changed the Fuel Injection pattern, and changed the pattern and damage values for From Down Town. These are material changes to older grid layouts. The notes do not confirm that the old flight recipe is still the best or that it produces unconditional flight.

Check the official 1.0 notes ↗ and the upgrades available in your own game before copying a pre-1.0 grid.

Sources and limits

The combinations above are version-labeled ideas; no post-launch combat test was available for this page.